Elden Ring – A Masterclass on the Open World Genre – Game Review #6

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Ooooh, Elden Ring! After an excruciatingly long wait since it’s announcement all the way back in 2019, FromSoftware‘s newest game is finally here – and it promises to be bigger and bolder than anything else they have done before. Combining the collective knowledge of all their previous projects and mixing that up with a vast […]

UX Case Study: UX Reports

antidote use case UX reports

Why are the Playtest’s reviews important? While it is not hard to understand the importance of playtesting, it might be easy for someone not familiar with this process to overlook certain aspects of it. One of the biggest examples of this is the sheer amount of results that may be obtained from even a single […]

UX Case Study: Assisted Playtesting

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Regardless of the stage of development, it’s always extremely important to playtest your games – the insights and information you obtain through this process are invaluable tools to understand and measure player engagement and interest in your projects, while also discovering if the mechanics implemented are working as intended or if some details need to […]

UX Case Study: Stress Test

Antidotegg, User Exprience, User Research, Stress Test, Playtest

As the multiplayer landscape in video games evolves, so do the requirements and the elements added to it in order to provide new functionalities and mechanics. This creates an increase in multiplayer and simultaneous testing. Thus more and more companies want to make sure their servers are capable of handling large numbers of players and […]

UX Case Study: Multiplayer and Simultaneous Sessions

Why should you go for Simultaneous or Multiplayer Testing? As the paradigm of games evolves, more and more developers show interest in including multiplayer elements in their game. Or they even create a core gameplay loop that entirely revolves around playing with people from all around the globe. Because of this, multiplayer testing and simultaneous […]

UX Case Study: Interviews and Focus Groups

Games User Research Antidote

Antidote User Experience Case Overview Previously under the needs of one specific video game studio, Antidote organized a focus group and in-depth interviews for its targeted players. The purpose was to get a better understanding on how to improve the user experience. The studio expressed their satisfaction and highly evaluated the results Antidote had achieved […]

Rewards on Antidote – How do they work?

Rewards for playtesting on Antidote

As you know, with Antidote you get to experiment and play the newest games while they are in development – but you can also get exciting rewards for doing so! These rewards are divided into 2 categories: Antidote Coins and Experience Points. While both of these rewards can be obtained by simply playing and testing games, […]

Genshin Impact: A magical (open) world – Game Review #5

Genshin impact game review by Antidote

There’s no doubt that the landscape of gaming is an ever-changing one. New systems, innovations and technological advances give producers and publishers the chance to constantly attempt bolder and more exciting projects. Genshin Impact is the most recent example of such excitement, sticking the landing in an incredible fashion and taking the world by storm […]