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QA vs. Playtesting: 3 Mistakes Every Game Dev Should Avoid

Co-author: Lydia Galeano, UX Researcher at Antidote In game development, the concepts of quality assurance (QA) and playtesting are often used interchangeably, even by the most experienced devs. Although they appear similar, both testing methods aim to achieve specific outcomes and misusing them can compromise the quality of the feedback. In this article, we’ll explore the unique roles of QA and playtesting, explaining how they work and when to use each to create the best possible game. Grasping the Basics

Qa vs. playtesting blog banner

QA vs. Playtesting: 3 Mistakes Every Game Dev Should Avoid

Co-author: Lydia Galeano, UX Researcher at Antidote In game development, the concepts of quality assurance (QA) and playtesting are often used interchangeably, even by the most experienced devs. Although they appear similar, both testing methods aim to achieve specific outcomes and misusing them can compromise the quality of the feedback. In this article, we’ll explore the unique roles of QA and playtesting, explaining how they work and when to use each to create the best possible game. Grasping the Basics

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Hogwarts Legacy | Antidote UX Review: A Potter-Head’s Perspective

Hogwarts Legacy is the most-watched single-player game on Twitch, breaking records with 1.3 million concurrent viewers. But did it live up to the hype? A Potter-Head shares her perspective on the game’s UX, including its attention to detail, character development, map design, and menus.

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