Case Studies Archives - Antidote

Case Study: Soft Launches

At Antidote, we are always reinforcing the core idea of what is essential when it comes to playtesting: it should be done at every stage of development. From the very first prototype analysis to the last test a week before the game goes live, the type of feedback you get is always going to help … Continued

UX Case Study: UX Reports

Why are the Playtest’s reviews important? While it is not hard to understand the importance of playtesting, it might be easy for someone not familiar with this process to overlook certain aspects of it. One of the biggest examples of this is the sheer amount of results that may be obtained from even a single … Continued

UX Case Study: Assisted Playtesting

Regardless of the stage of development, it’s always extremely important to playtest your games – the insights and information you obtain through this process are invaluable tools to understand and measure player engagement and interest in your projects, while also discovering if the mechanics implemented are working as intended or if some details need to … Continued

UX Case Study: Stress Test

As the multiplayer landscape in video games evolves, so do the requirements and the elements added to it in order to provide new functionalities and mechanics. This creates an increase in multiplayer and simultaneous testing. Thus more and more companies want to make sure their servers are capable of handling large numbers of players and … Continued

UX Case Study: Multiplayer and Simultaneous Sessions

Why should you go for Simultaneous or Multiplayer Testing? As the paradigm of games evolves, more and more developers show interest in including multiplayer elements in their game. Or they even create a core gameplay loop that entirely revolves around playing with people from all around the globe. Because of this, multiplayer testing and simultaneous … Continued

UX Case Study: Interviews and Focus Groups

Antidote User Experience Case Overview Previously under the needs of one specific video game studio, Antidote organized a focus group and in-depth interviews for its targeted players. The purpose was to get a better understanding on how to improve the user experience. The studio expressed their satisfaction and highly evaluated the results Antidote had achieved … Continued

Choose your character

Company

Playtest your game and get insights from players’ right away.

Player

Help companies create the very best experiences ever.

Already a member? Sign In.