Why biometrics is the next level of game analytics

Recently, SEKG was invited to give a contribution to the American media Gamesauce regarding the use of biometrics in the videogame industry. This is the re-post of the original article. Video games certainly have evolved over the years and are different from one to another. However, there is one thing they have in common: the […]
Our past weeks in San Francisco and Barcelona

Last weeks have been busy for Sekg, as we crossed the atlantic once again to reach the Game Connection America, the Game User Research and the Game Developers Conference in San Francisco, from 27th February to 1st of March. We also had the opportunity to shareattending no less than 3 events in our hometown Barcelona: 4YFN, […]
Game Connection America: Here We Come!

Along with 2700 other companies, Sekg will be presenting its product at Game Connection America in San Francisco, from 27th February to 1st of March.A few months after our participation to TechCrunch disrupt, we already were missing the USA and decided to go back to the beautiful city by the bay to introduce Sekg’s new […]
A New World of Video Games: Viewers

Last time we talked about a new realm of video gaming called streaming, and explored why we stream and what we like about it.Today, we’re discussing the other side of livestreaming: the audience or video game viewers Why do we like to spend hours and hours watching livestreams? What makes us do it in the first […]
A New World of Video Games: Streaming

The craze of recording and posting experiences has been around for a while now. It’s easy to find a viral video of a dog doing crazy tricks on one’s Facebook feed or coming across a random prank video on Youtube. But what’s the deal with livestreaming everything, especially with the video games streaming world right now, and […]