Hogwarts Legacy | Antidote UX Review: A Potter-Head’s Perspective

Hogwarts Legacy is the most-watched single-player game on Twitch, breaking records with 1.3 million concurrent viewers. But did it live up to the hype? A Potter-Head shares her perspective on the game’s UX, including its attention to detail, character development, map design, and menus.

Women in Gaming: Girls Just Want To Play!

A hand with red nails holding an Xbox Controller.

An Ongoing Issue: In 2021, a study conducted by Reach3 Insights and Lenovo revealed that 59% of women in gaming from the US, Germany, and China hide their gender while playing to avoid harassment.  When asked what type of intimidation these gamers were facing: 70% mentioned comments about their skills 65% referred to gatekeeping or […]

Dutch Game Day: Antidote’s UX Researcher Perspective

Today we bring you a post from Thea Vaxevanou, UX Researcher at Antidote. She loves Anthropology, Psychology, Films and obviously, games :). Her first console was a PS1 and her favourite games are Red Dead Redemption 2 and Crash. On the 6th of October, I attended the Dutch Game Day (including Dutch Game Awards) at […]

Blockchain and NFTs in Gaming: The Great Debate

After the initial hype wave of NFTs and Blockchain technology being adopted on video games, we’ve seen a decline in interest and sales volume which opens a window of rationality to analyse what has happened so far and build the next generation of games based on experience enhancement potential instead of jumping on the trend […]

Women in the Gaming Industry: Representation is the beginning, opportunities are key.

ux-and-playtesting-women-in-the-gaming-industry-antidote

On International Women’s Day, we commemorate the age-old fight for women’s rights and equality in every aspect of the word. This day is also an opportunity to keep empowering and showcasing women’s accomplishments everywhere. At times, we realise we are in the year 2022, still going through a global pandemic, and we notice paradigm shifts, […]

Case Study: Soft Launches

antidote soft launch game worldwide

At Antidote, we are always reinforcing the core idea of what is essential when it comes to playtesting: it should be done at every stage of development. From the very first prototype analysis to the last test a week before the game goes live, the type of feedback you get is always going to help […]

UX Case Study: UX Reports

antidote use case UX reports

Why are the Playtest’s reviews important? While it is not hard to understand the importance of playtesting, it might be easy for someone not familiar with this process to overlook certain aspects of it. One of the biggest examples of this is the sheer amount of results that may be obtained from even a single […]

UX Case Study: Assisted Playtesting

Assisted Playtesting by Antidote gg

Regardless of the stage of development, it’s always extremely important to playtest your games – the insights and information you obtain through this process are invaluable tools to understand and measure player engagement and interest in your projects, while also discovering if the mechanics implemented are working as intended or if some details need to […]

Why did Microsoft aquire Bethesda?

Xbox and Bethesda antidote ux playtest

On 9th March, Microsoft announced the completion of acquisition of the game publisher Bethesda, for 7.5 billion dollars in total. Interestingly, the most noticeable competitor of Microsoft Xbox – Sony PlayStation just obtained the PS5 exclusivity of two video games from Bethesda – Deathloop and Ghostwire: Tokyo. In this article, we will have a discussion […]

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