The Story Behind Star Racer, an Indie Game by Whatnot Games

Β In case you didn’t know, we launched our Indie Program last year. The program’s mission is to make playtesting more accessible for smaller teams, who don’t have the resources or opportunity to playtest their games (which is important to validate concepts & build player community). We’re proud to share the story of one of […]
Why Building Your Game Community Early Is Everything

If you’re waiting until launch to build a player community, you’re already behind. I know that might sound harsh, but by the time your game launches, it’s too late. You’re playing catch-up, rushing to find people interested in your game while competing with thousands of other releases for attention. This is something I see all […]
How Different Backgrounds Shape UX Research

FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
New Antidote Feature: Automatic Annotations

UX Researchers out there, this new feature called Automatic Annotations has been built just for you. We’ve merged our Top Moments and Annotations features into a powerful new tool, so you can transform hundreds of hours of gameplay recordings, player feedback, and in-game events into actionable insights within seconds. No more scrubbing through endless footage. […]
What’s the ROI of Playtesting

Β Here’s a question for you:Β How do you measure the ROI of preventing a disaster before it happens? I ask this because even today, many game devs treat playtesting and user research as an afterthought or skip it altogether. If you’re a researcher reading this, you know exactly what I’m talking about. You’ve probably […]
The Role of AI in User Research
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
The Best Testing Feedback Comes from Players in Pajamas

I want to quickly describe two playtesting scenarios for you: Option 1: You’re settling into your favorite gaming chair, controller in hand, snacks within reach. You spent months perfecting your setup and tweaking it to your liking. The lighting is just right, your monitor is at the perfect angle and you’re wearing those comfortable pajamas […]
Accessibility in Game Development

FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Antidote’s Security Measures for Playtesting Your Games

Introduction Β At Antidote, securing the intellectual property of your game during playtesting sessions is our number one priority. We recognize the countless hours your team has spent on planning, designing and creating your game, as well as the resources invested to realize the project.Β Therefore, it’s critical to ensure that your gameβs details are […]
Why βToo Much Feedback” Actually Means You’re Testing Too Late

Β “We’re getting way too much feedback from players”. I’ve heard this phrase more times than I’d like to admit during my years in the gaming industry. And every single time, it makes me flinch a little because this statement is usually a red flag that something went wrong much earlier in the development process. […]