The Best Testing Feedback Comes from Players in Pajamas

I want to quickly describe two playtesting scenarios for you: Option 1: You’re settling into your favorite gaming chair, controller in hand, snacks within reach. You spent months perfecting your setup and tweaking it to your liking. The lighting is just right, your monitor is at the perfect angle and you’re wearing those comfortable pajamas […]
Accessibility in Game Development

FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Antidote’s Security Measures for Playtesting Your Games

Introduction Β At Antidote, securing the intellectual property of your game during playtesting sessions is our number one priority. We recognize the countless hours your team has spent on planning, designing and creating your game, as well as the resources invested to realize the project.Β Therefore, it’s critical to ensure that your gameβs details are […]
Why βToo Much Feedback” Actually Means You’re Testing Too Late

Β “We’re getting way too much feedback from players”. I’ve heard this phrase more times than I’d like to admit during my years in the gaming industry. And every single time, it makes me flinch a little because this statement is usually a red flag that something went wrong much earlier in the development process. […]
Balancing UX and Business Goals in Game Development

FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Why Internal Playtests Fail: Real Player Feedback Matters

Internal playtests hide the flaws that frustrate real players. In this EpisodeΒ 3 recap of GameΒ UXΒ Alchemists, learn why devβteam feedback falls shortβand how recruiting the right players turns honest insights into higher retention and smoother launches.
The Importance of First Time User Experience (FTUE) in Games

FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
What Makes or Breaks Games (from UX perspective)

What truly makesβor breaksβa game? Our UX experts reveal the most common design pitfallsΒ and playtestβbacked fixes that keep players engaged from start to finish.
Your PC Playtesting Platform for Remote and Unmoderated Studies

Β Antidote is a user research and playtesting platform for video games. Since 2017, weβve helped top studios and publishers playtest their PC and mobile games with confidence. Some of the teams weβve partnered with and the titles weβve worked on: Β Β But why do so many game studios choose to work with us? […]
QA vs. Playtesting: 3 Mistakes Every Game Dev Should Avoid

Co-author: Lydia Galeano, UX Researcher at Antidote In game development, the concepts of quality assurance (QA) and playtesting are often used interchangeably, even by the most experienced devs. Although they appear similar, both testing methods aim to achieve specific outcomes and misusing them can compromise the quality of the feedback. In this article, we’ll explore […]