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The Antidote Blog

Our latest insights on Game UX, Antidote platform updates and video game industry trends!

How to Set Up a Remote Playtest in Under 10 Minutes

Β  How hard is it to set up a remote playtest? After working with hundreds of game studios, we’ve seen the same answer over and over. Teams were spending days or even weeks handling the logistics of playtesting. Distribution, recruitment, communication… it all added up and slowed them down when they just wanted feedback to improve their games. That’s the problem Antidote solves. We wanted to remove these headaches with a setup so simple that anyone on the team can

How to Set Up a Remote Playtest in Under 10 Minutes

Β  How hard is it to set up a remote playtest? After working with hundreds of game studios, we’ve seen the same answer over and over. Teams were spending days or even weeks handling the logistics of playtesting. Distribution, recruitment, communication… it all added up and slowed them down when they just wanted feedback to improve their games. That’s the problem Antidote solves. We wanted to remove these headaches with a setup so simple that anyone on the team can

How To Keep Games Alive After Launch

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

Discover More About Antidote and our Services

Game UX Alchemists podcast panel discussing real player feedback in playtesting

Why Internal Playtests Fail: Real Player Feedback Matters

Internal playtests hide the flaws that frustrate real players. In this EpisodeΒ 3 recap of GameΒ UXΒ Alchemists, learn why dev‑team feedback falls shortβ€”and how recruiting the right players turns honest insights into higher retention and smoother launches.

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