
Running 5 stress tests for Rematch with 22,000+ players
See how Sloclap stress tested Rematch with thousands of simultaneous players while collecting 140,000+ data points.
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See how Sloclap stress tested Rematch with thousands of simultaneous players while collecting 140,000+ data points.

See how Sloclap stress tested Rematch with thousands of simultaneous players while collecting 140,000+ data points.

Good news! It’s launch day and your game finally appeared on storefronts after months or years of hard work. That’s the end of the road,

I want to describe two playtesting scenarios for you: Option 1: You’re settling into your favorite gaming chair, controller in hand, snacks within reach. You

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

What truly makes—or breaks—a game? Our UX experts reveal the most common design pitfalls and playtest‑backed fixes that keep players engaged from start to finish.

Antidote is a user research and playtesting platform for video games. Since 2017, we’ve helped top studios and publishers playtest their PC and mobile

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

Co-author: Lydia Galeano, UX Researcher at Antidote In game development, the concepts of quality assurance (QA) and playtesting are often used interchangeably, even by the

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

Read how we helped Remedy recruit and onboard players across Europe for two separate playtests of Alan Wake 2. After its release, the game went on to win multiple accolades at The Game Awards 2023.

Quick Summary Metric Empire wanted to run remote playtests independently without spending weeks dealing with the usual recruitment, setup and logistics. They used Antidote

See how Ankama used concept validation and FTUE playtesting to identify opportunities to improve the Dofus Touch experience and increase new player retention by 25%.
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