
Running 5 stress tests for Rematch with 22,000+ players
See how Sloclap stress tested Rematch with thousands of simultaneous players while collecting 140,000+ data points.
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See how Sloclap stress tested Rematch with thousands of simultaneous players while collecting 140,000+ data points.

See how Sloclap stress tested Rematch with thousands of simultaneous players while collecting 140,000+ data points.

Good news! It’s launch day and your game finally appeared on storefronts after months or years of hard work. That’s the end of the road,

I want to describe two playtesting scenarios for you: Option 1: You’re settling into your favorite gaming chair, controller in hand, snacks within reach. You

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

One of the biggest debates in User Research is whether you should run moderated or unmoderated playtests. Well, both approaches have their place, but the

I was talking to a UX researcher recently who said: “We’ve always done our playtesting in the lab. It’s just how we’ve always done it.”

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

“Where can I find playtesters for my research study?” I get this question at least three times a week and honestly, I understand the frustration

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

In case you didn’t know, we launched our Indie Program last year. The program’s mission is to make playtesting more accessible for smaller teams, who

If you’re waiting until launch to build a player community, you’re already behind. I know that might sound harsh, but by the time your game
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