
See How Giants Software Transformed Farming Simulator VRβs Tutorial with Antidote
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
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Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
Β Antidote is a user research and playtesting platform for video games. Since 2017, weβve helped top studios and publishers playtest their PC and mobile
Introduction At Antidote, securing the intellectual property of your game during playtesting sessions is our number one priority. We recognize the countless hours your team
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
A video interview with Nicholas Routhier and Pier-Luc Papineau, Co-Founders and Directors at Metric Empire. In this case study, they discuss their experience working with
Learn how DOFUS Touch improved new player retention by 25% and experienced a successful relaunch with over 200,000 downloads after partnering with Antidote’s targeted playtesting and insightful UX analysis.
Co-author: Lucila Drughieri, UX Researcher at Antidote Β Multiplayer playtesting is a research study that aims to evaluate a gameβs social dynamics and overall user
Co-author: Theadora Vaxevanou, UX Researcher at Antidote A full playthrough is a Game User Research (GUR) method that involves playtesting your game from start to
Β What makes a stress test a non-negotiable step in your game development process? When picturing the ideal game launch, studios often prioritize stunning visuals,
Hogwarts Legacy is the most-watched single-player game on Twitch, breaking records with 1.3 million concurrent viewers. But did it live up to the hype? A Potter-Head shares her perspective on the game’s UX, including its attention to detail, character development, map design, and menus.
An Ongoing Issue Β In 2021, a study conducted by Reach3 Insights and Lenovo revealed that 59% of women in gaming from the US, Germany,
Today we bring you a post from Thea Vaxevanou, UX Researcher at Antidote. She loves Anthropology, Psychology, Films and obviously, games :). Her first console
After the initial hype wave of NFTs and Blockchain technology being adopted on video games, weβve seen a decline in interest and sales volume which
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