
Game Market Research: The Antidote Playbook
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
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Our latest insights on Game UX, Antidote platform updates and video game industry trends!

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

Introduction At Antidote, securing the intellectual property of your game during playtesting sessions is our number one priority. We recognize the countless hours your team

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

What happens when a decade of AAA game development meets the freedom of indie experimentation? For Laser Guided Games, it meant creating something that bridges

 How hard is it to set up a remote playtest? After working with hundreds of game studios, we’ve seen the same answer over and

 I’ve seen this pattern too many times. A studio runs a playtest, gets feedback from players and then… nothing changes. The same issues that
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

One of the biggest debates in User Research is whether you should run moderated or unmoderated playtests. Well, both approaches have their place, but the

I was talking to a UX researcher recently who said: “We’ve always done our playtesting in the lab. It’s just how we’ve always done it.”Â

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
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