
Why βToo Much Feedback” Actually Means You’re Testing Too Late
Β “We’re getting way too much feedback from players”. I’ve heard this phrase more times than I’d like to admit during my years in the gaming industry. And every single time, it makes me flinch a little because this statement is usually a red flag that something went wrong much earlier in the development process. Here is my take on this: The Real Problem Isn’t the Feedback Β There’s actually no such thing as “too much feedback” from players. The