
How To Keep Games Alive After Launch
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
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FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
I was talking to a UX researcher recently who said: “We’ve always done our playtesting in the lab. It’s just how we’ve always done it.”Β
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Internal playtests hide the flaws that frustrate real players. In this EpisodeΒ 3 recap of GameΒ UXΒ Alchemists, learn why devβteam feedback falls shortβand how recruiting the right players turns honest insights into higher retention and smoother launches.
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
What truly makesβor breaksβa game? Our UX experts reveal the most common design pitfallsΒ and playtestβbacked fixes that keep players engaged from start to finish.
Β Antidote is a user research and playtesting platform for video games. Since 2017, weβve helped top studios and publishers playtest their PC and mobile
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
Co-author: Lydia Galeano, UX Researcher at Antidote In game development, the concepts of quality assurance (QA) and playtesting are often used interchangeably, even by the
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
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