
Validating AUDIOMECH’s Onboarding and Core Mechanics Through Remote Playtesting
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
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Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

Some teams spend hours defining their playtest recruitment criteria, obsessing over getting the perfect mix of ages, genders and geographic locations. The issue with this

Getting funding for your game is tough right now. Publishers and investors are more selective than ever and the competition is fierce. I spend a

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

If you’re waiting until launch to build a player community, you’re already behind. I know that might sound harsh, but by the time your game

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

UX Researchers out there, this new feature called Automatic Annotations has been built just for you. We’ve merged our Top Moments and Annotations features into

 Here’s a question for you: How do you measure the ROI of preventing a disaster before it happens? I ask this because even today,
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

I want to quickly describe two playtesting scenarios for you: Option 1: You’re settling into your favorite gaming chair, controller in hand, snacks within reach.

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

Introduction  At Antidote, securing the intellectual property of your game during playtesting sessions is our number one priority. We recognize the countless hours your

 “We’re getting way too much feedback from players”. I’ve heard this phrase more times than I’d like to admit during my years in the
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