
Validating AUDIOMECH’s Onboarding and Core Mechanics Through Remote Playtesting
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
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Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

Some teams spend hours defining their playtest recruitment criteria, obsessing over getting the perfect mix of ages, genders and geographic locations. The issue with this

Getting funding for your game is tough right now. Publishers and investors are more selective than ever and the competition is fierce. I spend a

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

Internal playtests hide the flaws that frustrate real players. In this Episode 3 recap of Game UX Alchemists, learn why dev‑team feedback falls short—and how recruiting the right players turns honest insights into higher retention and smoother launches.
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

What truly makes—or breaks—a game? Our UX experts reveal the most common design pitfalls and playtest‑backed fixes that keep players engaged from start to finish.

 Antidote is a user research and playtesting platform for video games. Since 2017, we’ve helped top studios and publishers playtest their PC and mobile

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!

Co-author: Lydia Galeano, UX Researcher at Antidote In game development, the concepts of quality assurance (QA) and playtesting are often used interchangeably, even by the

Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
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