
Addressing Security in Remote Playtesting
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
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FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
Β In case you didn’t know, we launched our Indie Program last year. The program’s mission is to make playtesting more accessible for smaller teams,
If you’re waiting until launch to build a player community, you’re already behind. I know that might sound harsh, but by the time your game
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
I want to quickly describe two playtesting scenarios for you: Option 1: You’re settling into your favorite gaming chair, controller in hand, snacks within reach.
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Introduction Β At Antidote, securing the intellectual property of your game during playtesting sessions is our number one priority. We recognize the countless hours your
Β “We’re getting way too much feedback from players”. I’ve heard this phrase more times than I’d like to admit during my years in the
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Internal playtests hide the flaws that frustrate real players. In this EpisodeΒ 3 recap of GameΒ UXΒ Alchemists, learn why devβteam feedback falls shortβand how recruiting the right players turns honest insights into higher retention and smoother launches.
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
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