
Accessibility in Game Development
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
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FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Β “We’re getting way too much feedback from players”. I’ve heard this phrase more times than I’d like to admit during my years in the
FirstβTime User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
Internal playtests hide the flaws that frustrate real players. In this EpisodeΒ 3 recap of GameΒ UXΒ Alchemists, learn why devβteam feedback falls shortβand how recruiting the right players turns honest insights into higher retention and smoother launches.
Β Antidote is a user research and playtesting platform for video games. Since 2017, weβve helped top studios and publishers playtest their PC and mobile
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
Co-author: Lydia Galeano, UX Researcher at Antidote In game development, the concepts of quality assurance (QA) and playtesting are often used interchangeably, even by the
Learn how Antidote’s stress testing improved Solium Infernum’s performance and our role in coordinating the playtest!
The Company Remedy Entertainment is a world-renowned game studio recognized for its expertise in narrative-driven and visually stunning titles. One of these titles, Alan Wake
A video interview with Nicholas Routhier and Pier-Luc Papineau, Co-Founders and Directors at Metric Empire. In this case study, they discuss their experience working with
Learn how DOFUS Touch improved new player retention by 25% and experienced a successful relaunch with over 200,000 downloads after partnering with Antidote’s targeted playtesting and insightful UX analysis.
Co-author: Lucila Drughieri, UX Researcher at Antidote Β Multiplayer playtesting is a research study that aims to evaluate a gameβs social dynamics and overall user
Co-author: Theadora Vaxevanou, UX Researcher at Antidote A full playthrough is a Game User Research (GUR) method that involves playtesting your game from start to
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