How to change Display Resolution in Windows 10 and 11

To change your screen to a higher or lower resolution on Windows 10 and 11, you can follow these simple steps: Click on the Start button and select Settings On Settings window, click on System Click on Display (on the right side) Scroll down to the Scale & layout section Under Display resolution subsection, click […]

Blockchain and NFTs in Gaming: The Great Debate

After the initial hype wave of NFTs and Blockchain technology being adopted on video games, we’ve seen a decline in interest and sales volume which opens a window of rationality to analyse what has happened so far and build the next generation of games based on experience enhancement potential instead of jumping on the trend […]

Women in the Gaming Industry: Representation is the beginning, opportunities are key.

ux-and-playtesting-women-in-the-gaming-industry-antidote

  On International Women’s Day, we commemorate the age-old fight for women’s rights and equality in every aspect of the world. This day is also an opportunity to keep empowering and showcasing women’s accomplishments everywhere. At times, we realise we are in the year 2022, still going through a global pandemic, and we notice paradigm […]

Elden Ring – A Masterclass on the Open World Genre – Game Review #6

elden ring review by antidote background image

Ooooh, Elden Ring! After an excruciatingly long wait since it’s announcement all the way back in 2019, FromSoftware‘s newest game is finally here – and it promises to be bigger and bolder than anything else they have done before. Combining the collective knowledge of all their previous projects and mixing that up with a vast […]

Soft Launch Your Game on PC and Mobile

antidote soft launch game worldwide

So, you are looking to soft launch your game? At Antidote, we are always reinforcing the core idea of what is essential when it comes to playtesting: it should be done at every stage of development. From the very first prototype analysis to the last test a week before the game goes live, the type […]

UX Reports for Game Studios and Publishers

antidote use case UX reports

Why are the Playtest’s reviews important? While it is not hard to understand the importance of playtesting, it might be easy for someone not familiar with this process to overlook certain aspects of it. One of the biggest examples of this is the sheer amount of results that may be obtained from even a single […]

UX Case Study: Assisted Playtesting

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  Regardless of the stage of development, it’s always extremely important to playtest your games. The insights and information you obtain through this process are invaluable tools that help you to understand and measure player engagement and interest in your projects, while also discovering if the mechanics implemented are working as intended or if some […]

Why did Microsoft aquire Bethesda?

Xbox and Bethesda antidote ux playtest

On 9th March, Microsoft announced the completion of acquisition of the game publisher Bethesda, for 7.5 billion dollars in total. Interestingly, the most noticeable competitor of Microsoft Xbox – Sony PlayStation just obtained the PS5 exclusivity of two video games from Bethesda – Deathloop and Ghostwire: Tokyo. In this article, we will have a discussion […]

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