3 Unique Insights That A Full Playthrough Reveals for Your Game

A person playing an entire game from start to finish

Co-author: Theadora Vaxevanou, UX Researcher at Antidote   A full playthrough is a Game User Research (GUR) method that involves playtesting your game from start to finish. The aim is to closely observe how players interact with the game’s mechanics, engage with the narrative and perceive the overall gameplay experience. But why should game studios […]

Stress Testing in Games: 4 Key Factors You Should Consider

An image of a server for the stress test

What makes a stress test a non-negotiable step in your game development process? When picturing the ideal game launch, studios often prioritize stunning visuals, gripping narratives, and intuitive in-game mechanics. While these Game User Research (GUR) factors are vital components of a memorable gaming experience, there is often an overlooked element – the assurance of […]

Hogwarts Legacy | Antidote UX Review: A Potter-Head’s Perspective

Hogwarts Legacy is the most-watched single-player game on Twitch, breaking records with 1.3 million concurrent viewers. But did it live up to the hype? A Potter-Head shares her perspective on the game’s UX, including its attention to detail, character development, map design, and menus.

Women in Gaming: Girls Just Want To Play!

A hand with red nails holding an Xbox Controller.

An Ongoing Issue   In 2021, a study conducted by Reach3 Insights and Lenovo revealed that 59% of women in gaming from the US, Germany, and China hide their gender while playing to avoid harassment. When asked what type of intimidation these gamers were facing: 70% mentioned comments about their skills 65% referred to gatekeeping […]

Antidote Community: Top Games of 2022

These are the games that the Antidote community enjoyed the most in 2022.

As the year is coming to an end, we gathered the picks provided by you, our players, and were able to make Antidote’s Community 2022 Top 10 Video games! We divided it into 2 lists, because based on our experience, we assumed that not everyone is up-to-date with the latest video games, and sometimes that […]

Dutch Game Day: Antidote’s UX Researcher Perspective

Today we bring you a post from Thea Vaxevanou, UX Researcher at Antidote. She loves Anthropology, Psychology, Films and obviously, games :). Her first console was a PS1 and her favourite games are Red Dead Redemption 2 and Crash. On the 6th of October, I attended the Dutch Game Day (including Dutch Game Awards) at […]

How to change Display Resolution in Windows 10 and 11

To change your screen to a higher or lower resolution on Windows 10 and 11, you can follow these simple steps: Click on the Start button and select Settings On Settings window, click on System Click on Display (on the right side) Scroll down to the Scale & layout section Under Display resolution subsection, click […]

Blockchain and NFTs in Gaming: The Great Debate

After the initial hype wave of NFTs and Blockchain technology being adopted on video games, we’ve seen a decline in interest and sales volume which opens a window of rationality to analyse what has happened so far and build the next generation of games based on experience enhancement potential instead of jumping on the trend […]

Women in the Gaming Industry: Representation is the beginning, opportunities are key.

ux-and-playtesting-women-in-the-gaming-industry-antidote

  On International Women’s Day, we commemorate the age-old fight for women’s rights and equality in every aspect of the world. This day is also an opportunity to keep empowering and showcasing women’s accomplishments everywhere. At times, we realise we are in the year 2022, still going through a global pandemic, and we notice paradigm […]

Elden Ring – A Masterclass on the Open World Genre – Game Review #6

elden ring review by antidote background image

Ooooh, Elden Ring! After an excruciatingly long wait since it’s announcement all the way back in 2019, FromSoftware‘s newest game is finally here – and it promises to be bigger and bolder than anything else they have done before. Combining the collective knowledge of all their previous projects and mixing that up with a vast […]

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