UX Report: The Antidote Playbook

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
The Story Behind Menut Studios, Makers of Dragon Dinner

After nine years in the games industry, Anna Fabrés went indie to build the game she couldn’t find anywhere else: a charming, chaotic restaurant simulator where you’re not the chef, you’re a dragon waiter. Here’s the story behind Menut Studios and Dragon Dinner.
What Data Reveals About LATAM PC Players and Purchase Drivers

Study conducted by: Ali Akbar Abdolmajid, Market Research Manager at Antidote LATAM represents one of the most dynamic regions for PC gaming, yet international studios often struggle to convert high engagement into sustainable revenue. To better understand how players across countries like Brazil, Mexico, Argentina, and Colombia buy, discover and play games, we analyzed survey […]
Making Your Playtest Data Count
First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.
What Hollow Knight: Silksong Taught Us About Difficulty

Watch the Video Did you know that only two playtesters were able to fully finish Hollow Knight: Silksong during its early development? Game developer Matt Trobbiani (who was one of those two, by the way) revealed that the pre-release version was even harder than the game players eventually received. He said that many of the […]
How Localized Mobile Games Capture 6-10x More iOS Share in Saudi Arabia

Study conducted by: Ali Akbar Abdolmajid, Market Research Manager at Antidote Saudi Arabia’s mobile gaming market is widely recognized for high spending and massive download volumes. Beneath those surface-level numbers sits a structural trend, where cultural relevance directly impacts chart performance. We analyzed four years of market data covering 16 quarterly snapshots between July 2022 […]
How Idle Animations Secretly Give Video Game Characters Life

Watch the Video Have you ever wondered why video game characters start doing weird things the second you stop moving your controller? Small details like Sonic tapping his foot or Mario taking a quick nap have entertained players for decades, silently giving digital characters a real sense of personality. They carry a lot of history […]
4 practical ways to keep your game growing after launch

Good news! It’s launch day and your game finally appeared on storefronts after months or years of hard work. That’s the end of the road, right? At Antidote, we work with companies during the development stage, but just as often, we work with them after their titles go live. This usually happens when: Games that […]
How sound design stealthily controls everything you do in games

Watch the Video Sound Design in Games A lot of people don’t realize just how important sound is in video games. We spend so much time talking about things like frame rates that we ignore the audio coming through our speakers 🎧 Yet, game audio has a unique way of burning itself into our […]
The Evolution of Snow in Video Games

Watch the Video The Evolution of Snow in Video Games Have you ever wondered what environmental effect gives game developers nightmares? It’s not fire and it’s surprisingly not water. It’s snow ❄️ Unlike a plain dirt road, snow is a total diva to code. It has to crush under your boots, drift in the wind […]