Why Remote Playtesting Should Be in Your User Research Toolkit

I was talking to a UX researcher recently who said: “We’ve always done our playtesting in the lab. It’s just how we’ve always done it.”  That phrase made me pause because limiting yourself to only one research method can seriously restrict what you learn about your players. Your players aren’t going to experience your game […]

Player Creativity in Gamification

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

Addressing Security in Remote Playtesting

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

Where to Find Playtesters for Your Research Study

“Where can I find playtesters for my research study?” I get this question at least three times a week and honestly, I understand the frustration behind it. You’ve poured months into developing your game, you know you need player feedback, but suddenly you’re staring at the daunting task of finding the right people to test […]

The Story Behind Star Racer, an Indie Game by Whatnot Games

  In case you didn’t know, we launched our Indie Program last year. The program’s mission is to make playtesting more accessible for smaller teams, who don’t have the resources or opportunity to playtest their games (which is important to validate concepts & build player community). We’re proud to share the story of one of […]

Why Building Your Game Community Early Is Everything

If you’re waiting until launch to build a player community, you’re already behind. I know that might sound harsh, but by the time your game launches, it’s too late. You’re playing catch-up, rushing to find people interested in your game while competing with thousands of other releases for attention. This is something I see all […]

How Different Backgrounds Shape UX Research

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

New Antidote Feature: Automatic Annotations

Antidote Feature: Automatic Annotations.

UX Researchers out there, this new feature called Automatic Annotations has been built just for you. We’ve merged our Top Moments and Annotations features into a powerful new tool, so you can transform hundreds of hours of gameplay recordings, player feedback, and in-game events into actionable insights within seconds.  No more scrubbing through endless footage. […]

What’s the ROI of Playtesting

  Here’s a question for you:  How do you measure the ROI of preventing a disaster before it happens? I ask this because even today, many game devs treat playtesting and user research as an afterthought or skip it altogether. If you’re a researcher reading this, you know exactly what I’m talking about. You’ve probably […]

The Role of AI in User Research

First‑Time User Experience (FTUE) can make or break a game. Discover simple, proven tactics for crafting intuitive onboarding that teaches core mechanics fast and hooks players for the long haul.

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