New Antidote Feature: Automatic Annotations

UX Researchers out there, this new feature called Automatic Annotations has been built just for you. We’ve merged our Top Moments and Annotations features into a powerful new tool, so you can transform hundreds of hours of gameplay recordings, player feedback, and in-game events into actionable insights within seconds. No more scrubbing through endless footage. […]
What’s the ROI of Playtesting

Β Here’s a question for you:Β How do you measure the ROI of preventing a disaster before it happens? I ask this because even today, many game devs treat playtesting and user research as an afterthought or skip it altogether. If you’re a researcher reading this, you know exactly what I’m talking about. You’ve probably […]
Why βToo Much Feedback” Actually Means You’re Testing Too Late

Β “We’re getting way too much feedback from players”. I’ve heard this phrase more times than I’d like to admit during my years in the gaming industry. And every single time, it makes me flinch a little because this statement is usually a red flag that something went wrong much earlier in the development process. […]