Where to Find Playtesters for Your Research Study

“Where can I find playtesters for my research study?” I get this question at least three times a week and honestly, I understand the frustration behind it. You’ve poured months into developing your game, you know you need player feedback, but suddenly you’re staring at the daunting task of finding the right people to test […]
New Antidote Feature: Automatic Annotations

UX Researchers out there, this new feature called Automatic Annotations has been built just for you. We’ve merged our Top Moments and Annotations features into a powerful new tool, so you can transform hundreds of hours of gameplay recordings, player feedback, and in-game events into actionable insights within seconds. No more scrubbing through endless footage. […]
What’s the ROI of Playtesting

Here’s a question for you: How do you measure the ROI of preventing a disaster before it happens? I ask this because even today, many game devs treat playtesting and user research as an afterthought or skip it altogether. If you’re a researcher reading this, you know exactly what I’m talking about. You’ve probably […]
Why “Too Much Feedback” Actually Means You’re Testing Too Late

“We’re getting way too much feedback from players”. I’ve heard this phrase more times than I’d like to admit during my years in the gaming industry. And every single time, it makes me flinch a little because this statement is usually a red flag that something went wrong much earlier in the development process. […]