Do you also support playtests for consoles?

Yes, we specialize in creating PC builds optimized for gamepad use, offering an experience similar to that of console gaming. Additionally, we recruit gamers from our players community who are accustomed to console play, ensuring they match your target demographic perfectly!

What is an approximate timeline for the project to be completed?

The project timeframe is determined by several factors, including the scope of your study, specific player demographic requirements, and more. Typically, organizing the study takes about 1 to 2 weeks, while data collection may last from 1 to 2 weeks. If you need a comprehensive UX report to delve into the feedback from your playtests, […]

How do you ensure security and confidentiality during playtesting sessions?

To protect your game’s unique concepts and work with reliable players in the FTUE study, we’ve implemented practical security measures: We recruit players from our established player community who are ranked and trusted based on our internal system. Players are required to link their Steam accounts with our Antidote platform for profile verification. On request, […]

How does the Antidote platform work?

Antidote is a cloud-based platform that allows you to conduct remote and secure playtests. It works as a launcher (similar to Steam), where players access the games, install and self launch.  The platform automatically records the session and deletes the files from the device of the player after the session. You are also provided with […]

How does the pricing work for my FTUE study?

Our pricing is designed to accommodate your project’s specific requirements. You can choose a subscription to our dedicated Game User Research platform for ongoing access or work with us on a per-project basis without any long-term obligations. Either way, we offer a great flexibility! For a pricing plan customized to your unique needs, please reach […]

What is First Time User Experience (FTUE) in playtesting?

FTUE is the study of a player’s initial interaction with a game. In playtesting, it focuses on analyzing a new player’s reactions and understanding during the game’s introductory phases, such as tutorials and early levels.  The goal is to identify any usability challenges or obstacles that could affect long-term player engagement, ensuring an engaging start […]

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