What type of questions are available?

You can create surveys with many types of questions. These include opinion scales, open questions, yes/no, single and multiple choice but also sections to help you organize your questions. Antidote process extracts sentiment from open questions, and displays players’ answers in a beautiful way, so you can get fast insights at a glance.

How are the surveys elaborated?

Since each project is unique, you can use our survey engine to create your own surveys with specific questions that aim at the true needs of your game. A range of standard questions and templates have also been elaborated by our UX experts and are available during project creation.

Can I ask testers to play a specific level instead of starting from the beginning?

Antidote is versatile, supporting playtesting and research for any stage of your game’s development. This includes initial concepts, specific levels or a vertical slice, and the complete game. When setting up your playtest, you can define the type of test you want to conduct and use the player instructions and/or tasks fields to clearly communicate […]

Where do players come from?

Most of the players in our community are based in Europe, USA & Canada, but there are plenty more from many other regions including LATAM, MENA and Asia. Testers are usually invited to play from their homes but in certain cases, such as in advanced configurations or complex scenarios, players can be invited to our […]

Who will be testing my project?

When setting up a playtest, you have two primary options for recruiting players: Antidote Players They are real players, not professional testers, offering diverse demographics and player profiles. If you choose this option, you will define your ideal player target based on criteria like gender, age, gamer profile, and games played/liked. Antidote then automatically selects and […]

How do I distribute my game to playtesters?

Antidote provides several ways. During the creation of your playtest, you can select to distribute your game via Antidote, use another launcher (such as Steam or Epic) or use your own distribution system by setting a download link. If you distribute your game via Antidote, our apps for Desktop and Mobile automatically manage the download, […]

What is the cost of the platform?

Our pricing doesn’t lock you up. Instead of credits, tokens or complicated set-ups we provide a simple and transparent pricing for research at any scale. To Playtest with Antidote’s Players: just pay as you go, starting at $25 per user playing your game. To Invite your community: a simple subscription without yearly commitments starting at […]

What platforms does Antidote Support?

Antidote natively supports: PC, Mac, Linux, Android, iOS and browser games. Launchers such as Steam, Epic, Google Play and App Store. Additional platforms (e.g console) are also a possibility (we recommend discussing your use case with us beforehand).

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