On the setup of your playtest you can decide what information you’d like to get, the standard playtest include Surveys, Gameplay and Voice recording but you can also request more feedback that can include interviews, focus groups, face recording, eye-tracking and biometrical responses.
On top of that, you will have access to each player’s information, which includes demographics and information about their gaming profile (favourite games, genres played, platforms, etc.).
Of course! Playtesting with the right players is essential, so we allow you to describe your target giving details about their demographics (location, age, gender) and also their gaming profile (casual-mid-hardcore gamers, genres played, platforms, etc.).
It is also possible to setup a pre-screening process with your custom requirements.
Antidote offers multiple ways to distribute your game. If the game is already in a public store you can just add a link and keys or sets of user/password to give access to the players. Alternatively, you can upload the game (build) to Antidote, and it will be distributed directly to players using the Antidote App for mobile and desktop that internally manages the installation and launching of the game, which makes it easier for the playtesters.
To secure the game in that process we’ve developed an SDK that you can include in your game; this SDK checks if the player has been invited to the playtest and if the invitation is still valid, closing the game immediately if that is not the case.
Let our UX team take care of your next game testing needs and provide you with all the results. We are here to help.
Test your game remotely with our community of players. From small scale tests to hundreds of players, we are ready to help you improve your game.