Coming next: Game Connection (01-03/11)

Game Connection

Paris is always a good idea, especially when the Game Connection is there. We are delighted to confirm our participation to the GameConnection in Paris, from 1st to 3rd of November. Earlier this year, we exhibited at the North-American edition in San Francisco; we are now heading to Europe to attend our last videogames event […]

We will exhibit at Barcelona Gamesworld!

Antidote at Barcelona Games World

We are delighted to confirm our participation to the Barcelona Gamesworld from 5th to 8th of October. As attendees last year, we could already observe the great success of the gamesworld. This year, the major gaming event in Barcelona is back for its second edition with even stronger ambitions. It’s just been a few weeks […]

Final Fantasy XIV Stormblood: our test – Game Review #3

Final Fantasy XIV stormblood game review by antidote playtesting solution ux platform

Four years after its successful facelift handled by Naoki Yoshida, Final Fantasy XIV still attracts and absorbs players looking to explore new adventures in a realm of chocobos. After witnessing the ruthless war between humans and dragons in Heavensward, it is now time to welcome the latest extension to date: Stormblood. Form the resistance! Forget […]

Why biometrics is the next level of game analytics

game testing

Recently, SEKG was invited to give a contribution to the American media Gamesauce regarding the use of biometrics in the videogame industry. This is the re-post of the original article. Video games certainly have evolved over the years and are different from one to another. However, there is one thing they have in common: the […]

A New World of Video Games: Viewers

A new world of video games viewers by antidote

Last time we talked about a new realm of video gaming called streaming, and explored why we stream and what we like about it.Today, we’re discussing the other side of livestreaming: the audience or video game viewers Why do we like to spend hours and hours watching livestreams? What makes us do it in the first […]

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