Our platform can automatically inject Antidote’s SDK into the game build installed on our streaming servers to mitigate the risk of gameplay footage leaks. The SDK adds a watermark with the player’s ID to the gameplay footage, allowing us to link each gameplay session to the individual player.
Additionally, the server’s operating system access is blocked, ensuring the sole purpose of the server instance is to test the game.
You can also opt for the ID verification process before the playtest. To learn more, check out Antidote’s in-depth security measures.
In the rare event of a leak, we can quickly identify the player responsible and take immediate action, including requesting the footage’s removal and issuing a cease and desist order.