Soft Launch Your Game on PC and Mobile

antidote soft launch game worldwide

So, you are looking to soft launch your game? At Antidote, we are always reinforcing the core idea of what is essential when it comes to playtesting: it should be done at every stage of development. From the very first prototype analysis to the last test a week before the game goes live, the type […]

UX Reports for Game Studios and Publishers

antidote use case UX reports

Why are the Playtest’s reviews important? While it is not hard to understand the importance of playtesting, it might be easy for someone not familiar with this process to overlook certain aspects of it. One of the biggest examples of this is the sheer amount of results that may be obtained from even a single […]

UX Case Study: Assisted Playtesting

Assisted Playtesting by Antidote gg

  Regardless of the stage of development, it’s always extremely important to playtest your games. The insights and information you obtain through this process are invaluable tools that help you to understand and measure player engagement and interest in your projects, while also discovering if the mechanics implemented are working as intended or if some […]

UX Case Study: Stress Test – Simultaneous Playtest

Antidotegg, User Exprience, User Research, Stress Test, Playtest

As the multiplayer landscape in video games evolves, so do the requirements and the elements added to it in order to provide new functionalities and mechanics. This creates an increase in multiplayer and simultaneous testing. Thus more and more companies want to make sure their servers are capable of handling large numbers of players and […]

Simultaneous and Multiplayer Testing in Game User Research

Why should you go for Simultaneous or Multiplayer Testing? As the paradigm of games evolves, more and more developers show interest in including multiplayer elements in their game. Or they even create a core gameplay loop that entirely revolves around playing with people from all around the globe. Because of this, multiplayer testing and simultaneous […]

UX Case Study: Interviews and Focus Groups

Games User Research Antidote

Antidote User Experience Case Overview Previously under the needs of one specific video game studio, Antidote organized a focus group and in-depth interviews for its targeted players. The purpose was to get a better understanding on how to improve the user experience. The studio expressed their satisfaction and highly evaluated the results Antidote had achieved […]

A Player’s Guide to Think Aloud Comments

What are “Think Aloud Comments”? Play test feedback plays a major role in user experience (UX) development, and one of the best proven methods for player feedback are think aloud comments, or the active communication of a player’s thoughts as they interact with an interface or game. This feedback style is sometimes described as “eavesdropping on someone’s thinking”, and though this method provides insightful feedback to developers […]

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